Operations Manual · Stage Report Edition

TAKE ME TO THE HAIRPIN

Co-driver academy & career mode. You don't drive. You call. Every corner, every caution, before the car arrives. This manual covers the loop, the three era campaigns, the three theme gimmicks, notation, scoring, achievements and every special mode.
© 2026 Eva-Liisa Aibast. All rights reserved. Personal / non-commercial use only — to use the game another way, or to work on it together, message me on GitHub.

01The Basic Loop

A stage is a sequence of pace notes. Each note appears as shorthand with a tulip diagram, the stage clock is running, and your job is to translate the note into a full spoken-style call — in plain English — before the time window closes.

StepWhat happens
1 · The note showsShorthand (e.g. R3 !) and a tulip diagram appear. The clock starts — reaction time is measured from this moment, not from your first keystroke.
2 · You callType the full English meaning (e.g. right tight, caution) or use voice input. Match the meaning, not the exact words — the matcher is forgiving about phrasing.
3 · The verdictClean call scores; late or missed calls lose time and stack consequences. The commentator reacts.
4 · Repeat to the finishNotes stack faster as complexity rises. Look-ahead pressure means a hard corner coming next shortens your window on the current one.
The one rule

Call it early. A perfect call a second late is worse than a good call a second early — the driver is already in the corner.

02How To Read A Note

The game's default notation (RPA Standard) works like this:

TokenMeaning
L / R + 1–6Corner direction and severity. 1 = hairpin (tightest), 6 = fast sweep (openest).
! / !!Caution / maximum caution.
FLATFlat out — maximum speed, full commitment.
CREST / JUMPOver a crest / airborne.
INTOCorner follows immediately after the previous one.
DONTCUTDo not cut the inside — something there wants your wheels.
TIGHTENS / OPENSThe corner gets tighter / wider through its length.
NUMBERS (100, 150…)Metres between features.
L4 DONTCUT 100 R2 ! → "left medium, don't cut, 100 metres, right tight, caution"
FLAT 300 R5 CREST → "flat out for 300, right fast sweep over crest"

Prefer another team's language? Settings → Note Conventions switches the whole game to Jemba 1 (numeric 1–6, brake-point distances, "R2( L3" style), Jemba 2 (loose, distances after the corner), or more — and you can set per-token preferences (numbering direction, terminology) to match a real team's book.

03The Three Eras

Career mode spans three decades of the sport. Each era has its own stages, vocabulary flavour, commentator, and media outlet for your stage reports.

Group B

1982–1986 · Rallye Mondiale

Monsters with no limits. Sparse, brutal notes. One mistake is fatal.

  • Commentator: Jean-Pierre Mauger
  • Sparse vocabulary, brutal consequences

WRC 90s

1990s · Autosport Rally Report

The classic era. Balanced notes, iconic cars, the language modern co-driving grew from.

  • Commentator: Martin Holmes
  • The "textbook" era for learning notation

Modern WRC

2022–present · WRC Official Media

Rally1 hybrid era. Full vocabulary, 500hp, hybrid management, night stages.

  • Commentator: Jona Siebel
  • Night stages: limited visibility, delayed notes

04Themes & Their Gimmicks

The theme switcher (bottom-left of the menu) is not a coat of paint — each theme changes how you play, and unlocks its own signature mode.

Cockpit

Classic WRC · the default

The core experience: classic WRC career across the three eras, proper notation, proper consequences. Plus its signature mode:

  • Killer B — a real Group B stage where every late or missed call adds +18 STRAIN to the car; clean calls bleed 4 off. At 50 the boost overheats (answer windows ×0.9), at 75 the tyres go (×0.8) and the intercom breaks up — notes arrive garbled with radio static that you decode by eye, repairing itself below 70 strain. A mid-stage mechanical gremlin makes damage compound ×1.5 until you string clean calls. At 100 the car lets go and you DNF. The only mode where you can lose everything.

Street

Mid Night Club · Tokyo, 1999

JDM night racing on the Wangan. Different note style, different risks:

  • Wangan Run — plan your own route through four expressway segments, each with two branches: hazard lines inject ! / !! cautions into your notes, bold lines pay +10–20% score. Your plan persists between sessions.
  • Police — encounters fire at random between corners: your pace note is replaced by a spotter's EVASION call and you must type the evade word (GHOST, BREAKER…) before the window closes. Escape = +15% multiplier. Fail = BUSTED, +15s and your streak dies.
  • No Jemba numerics here — Wangan calls like FLAT 300, R5 TUNNEL, JUNCTION R3.

Roadbook

Dakar desert · 2014 Atacama

Marathon-raiding energy. The roadbook itself is the star:

  • Road Call — no spoken shorthand. Each corner arrives as a roadbook row: the tulip diagram, the distance chip, CAUTION cautions — the words are hidden. You read the book like a real co-driver and call the corner in full English yourself.
  • Night Recon — a night stage on a fuel budget. Before every corner choose CONSERVE (clean answer refuels +8) or BURN (−12 fuel, your window shrinks to 70%, clean call pays +50%). Fail a burn and the fire dies — reserve lockout until you bank two clean calls. Finish with fuel and no lost burns for the FLAME ALIVE FLAME ALIVE rating.
Which mode is mine?

The menu shows each theme's signature button only in its own theme — Street hides Night Recon, Roadbook hides Wangan Run, and so on. Switch theme to switch the toy box. The launch splash (shown when the game opens) and the banner at the top of Stage Setup both spell out what the active theme changes — garage, stages and gimmick — before every stage.

05Difficulty

Difficulty controls the answer window per note — the number is seconds you get:

Easy — 20s Normal — 16s Hard — 13s Insane — 11s Chaos — 9s

On top of the base window, note complexity and look-ahead pressure (a stacked hard corner next) shave further fractions, and mode modifiers (Killer B thresholds, Night Recon burns) multiply the remainder. There is no difficulty where the clock stops.

Crashes & damage

Late calls mean the driver reacts instead of drives. Crashes cost real time, damage accumulates, and career staff perks (better car prep, etc.) feed the crash-probability system. In Killer B they can end your rally.

06Scoring

SignalEffect
AccuracyHow well your call matched the note's meaning. Phrasing is forgiven; wrong direction or severity is not.
Reaction timeMeasured from note display. Symmetric early/late penalties — calling absurdly early is penalised like calling late.
StreakClean calls build a multiplier. Missed calls and BUSTED encounters reset it.
Route riskWangan Run: bold route branches pay +10–20%. Hazard branches cost windows, not score.
Burn callsNight Recon: a clean call on BURN pays +50%.

Every stage ends in a Stage Report — a themed magazine debrief with position, time, accuracy, note breakdown and a performance timeline.

07Every Mode, Briefly

ModeWhat it is
Quick StageOne stage, any era/difficulty. The fastest way to play.
Career ModeThe three-era campaign with team management, staff, tuning and rivals (S. Laurent, C. MacRae, M. Grönholm, K. Rovanperä).
Daily / WeeklyRecurring challenge stages with fixed conditions.
MultiplayerP2P co-driver duels — see MULTIPLAYER_README.md.
Training School / TutorialGuided learning for the notation and the loop.
Recce & Call-BackWatch a stage once and write your own shorthand; run it blind calling from your own notes. The real co-driver skill.
Tuning Garage25+ parameters; the engineer's rabbit hole (and an achievement).
Note Editor / Custom TrackBuild your own stages and notes.
Signature StagesThe special modes above (Killer B, Wangan Run, Night Recon, Road Call).
StoryNarrative career beats and team drama.

08Achievements

Ten are tracked and saved locally. The two hidden-depth ones are marked.

First Pace NoteComplete your first stage
No Looking DownFinish a stage in voice-only mode
Group B SurvivorFinish a Group B stage without crashing
Engineer BrainChange 25 tuning parameters
Walter's ApprenticeGet perfect pacenote accuracy
Clean SweepComplete a stage with 100% accuracy
Speed DemonComplete a stage on Insane difficulty
Era MasterComplete stages in all three eras
Occupational HazardGet hit in the head by an emergency granola bar. (Yes, really.)
Living Up To The NameComplete a clean stage with a legendary rally name
Cold MachineKiller B: finish with peak strain under 25%
Edge RunnerKiller B: cross 75% strain and still finish
Ghost of the WanganWangan Run: escape 3 police pursuits in one run
UntouchableWangan Run: finish with escapes and zero BUSTED
Keep The FireNight Recon: finish with the FLAME ALIVE rating
PyromaniacNight Recon: win 5 burns in one run
BookwormRoad Call: read 10 roadbook entries in one run
First ReadRoad Call: finish reading from the book with 80%+ accuracy
Theme gimmick achievements

Eight achievements are tied to the signature modes — one per gimmick personality (strain control, clean getaways, fire management, book reading). They unlock the same way as the base ten and save locally.

09Your Team & Settings Worth Knowing